UK edition 1995 APS3i50a2saialal (2* Amiga Atari * SNK Arcade NVEC CD-i a 5 Amazing stories: Franceas dream team a \ reaches for the big time i&apos;\ Voted . Magazine a of the year 9 &apos; um vision of Amaling Studio - a lean! working In an mama can of Fads. me, we woiecl um long nmained a sect-L 1A&gt;&gt;. mil suuy mm on pig- :2...
The power curve: racing towards the unattainable... As the videogarnes world prepares to usher in a new generation oi technology. a faster and more :dvanced breed of machines is already waiting in the wings. Na other consumer electronics medium sui!ers so chronically iron. a constant shift towards higher performance levels. This is the bane al the development community: just as hopes and ambitions are building up around one set oi emerging technologies, along comes a set all holder. more exciting promises (D tear them all down again. The iniorrnacion gleaned by Edge about new hardware plzlforms lrorn zoo and Nintendo is iust the latest instalment in a saga that unfolds With almost soapaopera regularity. A year ago the PlayStation was a phenomenon. Now it&apos;s a machine with competitors just like any other. The accelerated rush towards even hlgher levels ol 3D realism is proving an irresistable lure for developers and consumers alike. But :5 the silicon continues to evolve (aster than the potential to exploit In a technological riit IS gradually harming between what is possible today and what could be achieved tomorrow. But hope exists (or those reluctant to jump on any particular bandwagon ioi lear oi it stalling belore it gathers pace. The continued acceptance 04 multiple platforms has brought with it an understanding of the imponance ol development across parallel architectures. Nowadays. POmbllltY is as crucial as the power that necessitates it. The future is almost here... edgeview 95a new euizeiaiu m
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Testscreen P-nurDlilDWI nein emi me a... insideview Ninsende&apos;s much~antlclpated Ultra 64 system .s approaching realisy Edge has she hrss lull sech specs, Also rhis issue: an updase on we M2 7 300&apos;: next nexs-generanon machine; she battle has the fumre eidignal video; NEC squeezes a gigablt oi RAM arm: a single :hlp: the Jaguar CD unveded; Darkstalkers ll sseels she show as AOU 22 Letters 28 Piescreen Topping she lam in shis mensh&apos;s Prescreen is French extnvagann Hean OIDarkrless. she nrss pr0|eCK irom Paris-based Amaling swine Suppomng accs; a me oiSasum sisles, she latest &apos;asszuk suic&apos; game ior she PlaySsacion, and a couple oi rising sears on the mo and Nee-Geo 51 Subscribe lr goes wisheus saying that a games machine has to have Strung hardware A&lt;&lt;is is so have any hope cl success. Bus is also needs campanles prepared to invest sime and money producing games ier it. The PlaySsasion&apos;s gas she silicon. bus whas about she seiswarez Edge dlszovers whas Seny is doing m entice cedem to Its syssem lapan, she Unised Srases and she UK have all made slglli!canl eonsribusions so she inseracsiye ensersainmens indussry. Bur rhere&apos;s a ioursh iorce .n she global Videogames cammunicy. Edge embarks on a grand sour ei Europe to and she cream olConlzlnemal eodehouses First review oi Sasurn shuoter ParlZEr Dragoan. Ultm e4 advance guard Killer instinct playlested, and mixed resuln ior a pair oi PC games 85 Retroview Less we (erges: Edge deceiases venerable cs4 title Exile ier irs services so Vldeogames 86 Back Issues 88 Recruitment Edge s biggess ever reesuismens section, wish a pleshora oi jobs iur videogames profeSSlonzls a, Nolan Bushnell, &apos;Ormer Mr Amrl and griuled vetemn ohhe videngames industry, sells all 112 Q&A oaaedz Ceniusedl Help is a: hand from she only authorllauve source oi videegames lnfurmalion See: new euizesm m
EDGE magazine May 1195 3D0 guns for its rivals/page 6 - Nintendo i!rms up Ultra 64/page 8 - The battle for digital video/page 10 - NEC Gigachip; RenderMorphics bought by Microsoft, Pioneer Mac/page 12 0 Jaguar CD ready for roll-out/page 14 - New coin-ops at AOU show/page 16 The latest news from the world of interactive entertainment 3DO tooling up for 3D0as upcoming hardware links set In blow away the competitinn 3DO M2 showdown age has uncovered new technical specii!cations for M2, the secondrgeneration 300 that CEO Trip Hawkins is counting on to wrest back the initiative from Sony and Sega. With the Saturn and PlayStation now rinniy estaoiished in Japan and preparing (0 launch an assault on Europe later this year, M2 is being Seen as 300&apos;s uneshm chance to re-estahiish itseii at the (op Oi the nextrgerieralion tree. The specs Edge has acquired indicate that M2 has indeed leaptrogged the PlayStation and Saturn and is now campeung directly with the Uitra 64 on the ariext next&apos; ievel of hardware, The M2 proiect hrst suriaced in Edge 12 under the codename Bulldog, Many people thought the performance projections overamoitious, hot Edges sources have suggested that aims initial claim or 30 proficiency iive times greater than the PlayStatiori&apos;s was. it anything, conservative. According to the new data. the hardware shifts well over 1.000000 Dialrl and over 700,000 textured polygons per second ialthough the lack oi a benchmark ror polygon size and campiexity means that these i!gures are open to interpretationi. With M2, Hawkins and his 300 development team have placed the emphasis on producing sizzling reaitime graphics. The system is being designed specii!caiiy to provide Mnumrnn Illan In m J: monies company In Ini!lii!la MZaI architect-m with m highrquallty. highrsneed 3D effects, including texture mapping. Gouraud shading. muttering and MIP mapping. These capabilities a which are tar in excess at what today&apos;s machines can boast a are arguably even more revolutionary than M2&apos;s raw polygon count and give the system a 769i advantage over its competitors. The power to perrorm such vlsual gymnastics is crowded by a redesigned version 0! the 56mm PowerPc 502 ohip icaiculating an exceptional 133 MFLOPSD and a custom A810 iappllcatlonsdecii!c integrated circuit], -A&gt;&gt;