The future of interactive entertainment UK edition 19% APS350&quot;.a.&apos;.&quot;1 EDGE Sony Sega Nintendo 3DO PC Amiga Atari SNK Arcade NEG CD-i nuGame culture I 55 ue thirty-one
; edgeview 9651 may auizei!llu 3m nuGame culture The videogame renaissance? The metamorphosis of the videogarne a irom venial pastime to cultivated entertainment from a is something that has been predicted (or years. And yet. it is a transformation (ha! is only just starting to show signs oi ewdence. Until now. (he crudity of most Vldeogames has a been the main limiting factor, While the average lO-yearrold kid could relate to, and even become obsessive over. a handful of two-dimensional pixels, it has had the opposite ei!ect on most people. At best. it has engendered casual indii!erencea At worst, ; blarant disregard. Despire us underlying challenges r and gracilicanon, yideagaming failed re embrace the mass market and has earned the kind of derision the vegan (ommunity holds ior MacDonalds. But times are changing. And the catalyst in this , gradual change is technology. Compurers are now , permeating people&apos;s llVeS to the exsenr chat Interactive entertainment. and more specii!cally, videogaming. are mere uy-producrs oi a digin revolution. Whereas Videogamlng was supporsed almost exclusively by the cheap and cheerful teenage console and home compuung marker. now it is slowly becoming swallowed by an amorphous digital entertainment behemoth. This month. Edge raps into (he underground communlty of designers, musicians and marketing r pioneers that are reshaping the interactive entertainment industry. Some may suggest little has changed apart irom the hype. But iiyideogaming sheds its acne-damaged skin in the process. then that&apos;s good news ior everyone concerned. The future is almost here.
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lnSIdeview Full reponlrom the AOU show in japan ~ Nimendced sullers delays v VideoLogi: redei!nes 30 for PC - Square dllzhes Nintendo 18 Netview The Communications Decency Act places tight reserieuons on nel: pages. Edge InvestigzKes asst amy auixesem Chris anford spzculaus ever the marriage between Hollywood and (he ndeogaines world 22 An audience with... Adeline software. cream oi che stylish. yet unusual. Lime BigAdverlturE. has a graphinlly scunning an beat &apos;em up advencure in the works upa. mu. wms hem mm mm&quot; om: hum my am: heA&gt;&gt; nsnh Wi!eoLuglc dune iseeuei ; Li&quot; a i . a9 28 Tech w E g Sllicon Gmphlts&apos; new Onyx lni!nhe Reallty is due 9 9 most powerful graphics compuxer ln che world 0 o s m (I) &lt;1) 1&apos; r 5 3 Psygnosls&apos; H blends arcade acclon wlch the *&quot; .a aecuracy ol a simulation. Plus, Edge viaiis Bullfrog Prerrendered game Intros are a common dung, Edge mlks to one company leading the i!eld 52 Back Issues How. and why, has videogaming some cut of hs dark claset cc embrnce (onzemponry culxurez Testscreen Geoff Crammond proves the days at the lone coder are not over with she scunning 6P1 Alcadeview AM} showzaszs an inwxlmung beat &apos;em up, and 2D PCB: make a healthy comeback in n new section. Edge looks at Quest rorrome. a canon leacuring rock gods, Aerosniich Retroview Nnmco releases volume 2 cl its Museum CD. and Konami follows suit wim Gradlus 106 Letters 111 Q&A
magazine April 1596 AOU: Sega amazes with Model 3 board/page G - Nintendoa faces more delays /page 11 0 VideoLogic showcases PowerVR graphics /page 12 - Square Soft ditches Nintendo for PlayStation/page 15 - Saturn gets add-ons/page 15 - MM rages at Mina/page 16 The latest news from the world of interactive entertainment Model 3: Sega affirms arcade supremacy Sega redefines the state of the 3D art leaving its rivals eating ialust sou-a unveiling of In new mom :1 assuming an: m (aim- MI) and. llw- men Ind .yu Blllu. A W lllnnllll done on athunk-M urn-n sou permitted tour lucky Imlvli!ulll A&lt;&lt;i [molly play one my Mm up. rice again. an important a Japanese arcade snow nas been eclipsed lay the efforts of inoustry giants Nanico aria Sega Last yearas JAMMA event saw tne two finishing on equal ground, vrrlually matching eacn oiner, game for game. However. at the Arcade Operator&apos;s Union snow held oulslde Tokyn in late February. Sega was undoubtedly tne dominant iorce, presenting several nignly anticipated titles. as well as its next generation 0! 3D ooinop technology. witnoot question, AM2 provided ttie main attraction or the snow. unveiling Virtua Fighter 3 and officially introducing tne new Model 3 board A delivering over three times more polygons tnan its predecessur. This was a surprise move considering Model 3 development has been signii!cantly delayed over the past year or so. it was prewously tnougrit tne system would not receive a premiere until JAMMA in September. As ior vrs, oerore tne show it was unknown whether tne game would be presented in rolling or playable oemo form. in the end, both were present. but the honour or actually playing the game was given to iust iour Japanese gameneads on the i!rst morning or the -) runny afill: the Want
a) event, with only two characters being selectable: Jachy and Dural, Despite these limitations, the playable demo ruiriled its purpose a to prove how identical the running game was to the immaculate nonrmteractlve demos shown throughout the event. Most importantly. vinua Fighter 3 represents the latest breaktmuugrl in the development or realtime 3D graphics. The characters faces, for example, have an incredible degree of animation a their pupils move to roliow oDnunems around the arena and their mouths can grlmace and snarl iin some cases revealing teeth). To accentuate this growmg level of humanity, each i!ghteras breathing is visible and, arter perroimlng a particularly demanding attack, their thoraxes expand and contract to accentuate the physical exertion The game features 12 characters, all or which were shown in the demo individually exhibiting their righting techniques. or the two new characters, one is a huge fat man who&apos;s llab nor-arr; and um A&lt;&lt;mung. convonlom to m snurrr could in malty Guidin- orldorreo o1 nu rand-rind P&apos;lfclillllli! of W Moran&apos;s up bellman - Son art can adrum horn It: owri mm at on char-nor pom-lt- (fl! MI) Ind mad-r It In woooles when he gets hit, while the other is a remale lighter named Umerlckoo Jiaoi (artwork, top right), who practices Akldo and has some incredibly powerful throwing moves, or the old characters. Dural is an especially impressive update with a totally rei!ective body, mimicking the T1000 in Tenninator 2, in terms or backgrounds, all are resplendent with luscious texture mapped detail Jacky&apos;s stage was shown off in the playable demo and takes place in an impressive semi- constructeo building. Here, the ground is actually translucent allowing some oi the camera angles to be placed below the i!ghters. Also, there&apos;s a quaint garden backdrop, snow stages and a small island inhabited by Jetlry. The graphical quality in VF3 provides the logical progression in a Most cP Power PC 503e Resolmlnll: 495x384 640x480 Graphics. geometry engine averaging 1m polygons/sec Renderer a 50m pixels/sec 24m! textures _ &apos;1? J 7 ~a V Mlcrutextures \ V . Trilinear Interpolation / Shadlng: high specular Gouraud shading, rix shading and llat shading Texture and edge mum-layered anliraliasing ugtrtln araiiel lights, 4 spotlights, pin spotlights Special cheats: zoning, tog 32 levels at translucency scun csl&gt; x 2 (same chip as used in Saturn) 15bit cpu 7 SBECOUO Sampling rate A&gt;&gt; 44.1 kHz 6A voices, 2 stereo pairs MlDi interrace Who is it? This dirtxtota. responsible lDr such adrenaline-soaked (lassin .ts Point Break. Near Dark, The Loveless and aloe steelt (Adda; that perennial lavoiirito, ariitiiristiz Virtual Reality sex&apos;. in her latest rilm vrr lumkl - rind of the Model 3 .Id #5 when wnun AM: ina 9551mm; eulzei!mi! m
o E E 4 o E E u a s E it is... Kathryn Bigelow, who&apos;s Strange Days amt-s Ralph aHamleta Fiennes as a virtual nlemnry pusher. in the future, people wtll strnply put an the visor, load up n memory the and get [0 experience someone Else&apos;s sex &apos; .Urgll. &quot;I. locum] of It- Model 2 helmqu to Indum dun-ri- &apos;Icmo Ind aloco nu mom sq. m Inllmr In llle mom onto Mod-I1. bold mum (move), Input arm (rim) Wm. nut-r KM: an. m i!ll-sully but um urth cur-luau series whreh has gone from sirnpie polygons, to anguier textures, to realistic lifelike figures. The characters&apos; oodles are now so well constructed the i!ghters aii bear a ciose resemblance to their CG portraits e which should come as no surprise given that CG portrait data was imported into the actual game. Consequentiy, the game iooks and runs like a oamcuiariy good. and fast, presvenuered sequence. As for the crowd reaction. the vra stand attracted so many people Edgo&apos;s photographer round it tough to get Within 50 yards oi the exhibit throughout the whole show. The bad news is VF3 wonat he out uhtii much later in the year, possioiy not until the JAMMA show in September. Not content with showcasing VF3 and Modei a. AM2 were aiso presenting two muchrhyped Modei 2 titles. Sonic The Fighters, now replete with aii its characters, combines basic virtua Fightermoves with Sonic characteristics such as spins, stars and heiicomerjumps. The graphics are suitaoly colourful and cartoony and, as with VF3, character movements are extremely nuid. Perhaps the game&apos;s most interesting feature is the new morphing technique employed (or some speciai moves a characters can change shape and extend their limos &apos; a ieature perhaps inspired by Caocom&apos;s Dahlsim (SF in or any of the XrMen. Vinua Fighter Kizu, one or the more home tities to be presented at the Show. contains all the righters from VFZ as weii as e strictiy identicai seiection or moves. The oig difference, of course. is that in VF Kim. all the characters are presented as cute, large-headed children (or superderormed as the Japanese iove to term IUr The game aiso reatures some shameless product piacement a a gruwing reature in videogames. When Jacky wins a bout, he drinks from a can iabeiied aJava Teaa 7 a tamous Japanese brand name. AME had severai new releases at AOU although one game in development. Last Bronx (see p32), was not allowed to be shown off because it would have clashed with the proliferation of bea( &apos;em 095 created by intemai rivai AMZ. However, the development team responsible for Sega Ra/Iy still had a couple of new titles to Present. Must notaoly, there was Gun Blade NY, a Modei 2 shoot aem up very much in the virtua Cup mode. Hare, mslead or nmning around a cityscape shooting people. the piayer tiies over the A null In. P (A&lt;&lt;IA&gt;&gt;) A&lt;&lt;In her Ikl s a sum: nu nun-rs, Inmu Model 2 culian